Answer by robertbu
The behavior is strange to me. Even though the Inspector reports 90, an object is clearly being rotated to 88 degrees. Regardless of this issue, it is a bad idea to read from eulerAngles if you can...
View ArticleAnswer by TehJustice
It's a known issue with conversion from Quaternion to euler angles. Just use the Quaternion rotation functions and you'll be fine. `transform.rotation = Quaternion.Euler(88, 0, 0);` will give you a...
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